Starship captain game


Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998 . While not a game in the strictest sense, the program was designed to allow a user to create their own starship , crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. The program was designed with input from Michael Okuda , Denise Okuda , Rick Sternbach , and Doug Drexler , who were responsible for many of the technical or reference-oriented books produced for Trek .

The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. As the game progressed, more options for customizing a ship and newer missions were available. Different "logins" were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another login. The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer.

From this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Different ships cost varying amounts of "credits," the Miranda -class being the cheapest and the Galaxy -class being the most expensive.

Upon the purchase of a ship hull, the ship whose hull had been purchased was added to the user's fleet inventory, and the user proceeded to the structure screen. Typically, there were three or four different prefabricated component designs for the primary hull , secondary hull , and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed.

Once the user had chosen a satisfactory design for the ship being built, it was named and a five-digit registry number randomly assigned, or a four-digit one for the Constitution -class . The ship was then recorded into the fleet inventory.

The success of a mission sometimes depended on the presence or absence of a system or component. For instance, a certain mission might have required the use of a class-8 probe . Additionally, one component generally depended on another; for example, a shuttle could not be launched without a shuttlebay , and a powerful warp drive could not be supplied by a weak warp core. Not all systems were available to all classes; small ships or ones with limited profiles like the Defiant -class only had a small choice of available systems, while large multipurpose systems such as the Galaxy -class had a large variety of subsystems.

Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998 . While not a game in the strictest sense, the program was designed to allow a user to create their own starship , crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. The program was designed with input from Michael Okuda , Denise Okuda , Rick Sternbach , and Doug Drexler , who were responsible for many of the technical or reference-oriented books produced for Trek .

The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. As the game progressed, more options for customizing a ship and newer missions were available. Different "logins" were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another login. The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer.

From this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Different ships cost varying amounts of "credits," the Miranda -class being the cheapest and the Galaxy -class being the most expensive.

Upon the purchase of a ship hull, the ship whose hull had been purchased was added to the user's fleet inventory, and the user proceeded to the structure screen. Typically, there were three or four different prefabricated component designs for the primary hull , secondary hull , and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed.

Once the user had chosen a satisfactory design for the ship being built, it was named and a five-digit registry number randomly assigned, or a four-digit one for the Constitution -class . The ship was then recorded into the fleet inventory.

The success of a mission sometimes depended on the presence or absence of a system or component. For instance, a certain mission might have required the use of a class-8 probe . Additionally, one component generally depended on another; for example, a shuttle could not be launched without a shuttlebay , and a powerful warp drive could not be supplied by a weak warp core. Not all systems were available to all classes; small ships or ones with limited profiles like the Defiant -class only had a small choice of available systems, while large multipurpose systems such as the Galaxy -class had a large variety of subsystems.

Starship Troopers: The Roleplaying Game is an Open Gaming License (OGL or "d20")-based role-playing game produced by Mongoose Publishing in 2005. The game is based upon the Starship Troopers novel by Robert A. Heinlein , two movies Starship Troopers and Starship Troopers 2: Hero of the Federation ), and the CGI animated television series Roughnecks: Starship Troopers Chronicles . While it is impossible to seamlessly merge all three different interpretations, this RPG does not pick one over the other, instead merging the three as best it can.

There are two editions of the game; the original hardcover book, published in 2005; and a softcover pocket edition, published in 2006.

In Starship Troopers: The Roleplaying Game , players play as units from the Mobile Infantry (though the ability to play as a Skinny is granted).

The weapon assortment in the game originates from the book, both movies, and the TV series. However, some are original for the game itself.

There are many vehicles for players to use during the game, some of which are from either the book, movies, or series from which Starship Troopers: The Roleplaying Game originates from. Other vehicles are original for the game itself.

The combat awards are given after a player has proved themselves worthy to obtain it. Depending on the Game Master, they can be from simple to obtain to not able to be obtained at all.

Captain was a commissioned officer rank , the equivalent of which was used by the service organizations of many civilizations. The title of captain was often used by vessel commanders and, as a naval rank, in many Earth navies and Starfleet , was above commander . As an infantry rank, captains ranked subordinate to a major and above a first lieutenant .

On Earth , the title of captain was used as far back as the Middle Ages, where a captain was a nobleman commissioned to command a company of soldiers. One of the characters of William Shakespeare 's play Henry V was quoted as saying " Under what captain serve you? " when approached on guard duty. ( TNG : " The Defector ")

The rank of captain was also used by World War II Germany . In the German army, the rank was translated as Hauptmann (headman), but in the SS , company captains were referred to as Hauptsturmführer ("head storm leader"). The collar insignia for this was a black square bordered with white, with three silver pips in a diagonal line, with two stripes underneath.

In a holodeck simulation of a Nazi campaign in France , a group of Hirogen pitted the crew of USS Voyager against holographic 1940s Germans. A US Army captain named Miller was the role assigned to Chakotay in the program; an SS Hauptsturmführer captain was another character in the simulation. ( VOY : " The Killing Game ", " The Killing Game, Part II ")

By the mid 22nd century , captain was a senior line officer rank of most space services and usually given to the commanding officers of starships. This naval rank is equivalent to the infantry rank of colonel, the Romulan Star Empire 's commander grade, the Cardassian Union 's title of gul and the Ferengi Alliance 's quasi-military DaiMon title.

On starships, the term captain was also often used as a synonym to commanding officer . Proper naval parlance said that, even if a vessel was commanded by an officer whose rank was lower than captain, that officer was still able to be referred to as a captain while on the deck of their own vessel, no matter their literal commissioned rank. ( DS9 : " Behind the Lines ")

Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998 . While not a game in the strictest sense, the program was designed to allow a user to create their own starship , crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. The program was designed with input from Michael Okuda , Denise Okuda , Rick Sternbach , and Doug Drexler , who were responsible for many of the technical or reference-oriented books produced for Trek .

The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. As the game progressed, more options for customizing a ship and newer missions were available. Different "logins" were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another login. The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer.

From this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Different ships cost varying amounts of "credits," the Miranda -class being the cheapest and the Galaxy -class being the most expensive.

Upon the purchase of a ship hull, the ship whose hull had been purchased was added to the user's fleet inventory, and the user proceeded to the structure screen. Typically, there were three or four different prefabricated component designs for the primary hull , secondary hull , and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed.

Once the user had chosen a satisfactory design for the ship being built, it was named and a five-digit registry number randomly assigned, or a four-digit one for the Constitution -class . The ship was then recorded into the fleet inventory.

The success of a mission sometimes depended on the presence or absence of a system or component. For instance, a certain mission might have required the use of a class-8 probe . Additionally, one component generally depended on another; for example, a shuttle could not be launched without a shuttlebay , and a powerful warp drive could not be supplied by a weak warp core. Not all systems were available to all classes; small ships or ones with limited profiles like the Defiant -class only had a small choice of available systems, while large multipurpose systems such as the Galaxy -class had a large variety of subsystems.

Starship Troopers: The Roleplaying Game is an Open Gaming License (OGL or "d20")-based role-playing game produced by Mongoose Publishing in 2005. The game is based upon the Starship Troopers novel by Robert A. Heinlein , two movies Starship Troopers and Starship Troopers 2: Hero of the Federation ), and the CGI animated television series Roughnecks: Starship Troopers Chronicles . While it is impossible to seamlessly merge all three different interpretations, this RPG does not pick one over the other, instead merging the three as best it can.

There are two editions of the game; the original hardcover book, published in 2005; and a softcover pocket edition, published in 2006.

In Starship Troopers: The Roleplaying Game , players play as units from the Mobile Infantry (though the ability to play as a Skinny is granted).

The weapon assortment in the game originates from the book, both movies, and the TV series. However, some are original for the game itself.

There are many vehicles for players to use during the game, some of which are from either the book, movies, or series from which Starship Troopers: The Roleplaying Game originates from. Other vehicles are original for the game itself.

The combat awards are given after a player has proved themselves worthy to obtain it. Depending on the Game Master, they can be from simple to obtain to not able to be obtained at all.


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    Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998 . While not a game in the strictest sense, the program was designed to allow a user to create their own starship , crew it with
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